An attacker forces a supermarket's freezers into defrost. How many technicians does it take to win?
At 20 technicians, about 13 cases are lost to spoilage. At 33 it is about 1; from 53 it is none. One more technician is not enough: 21 reads inside the noise.
Noise ±2.0 cases. The attacker keeps re-defrosting cases that were reset, so every reset races the spoilage clock and the finite crew at once. The check found the spoilage rate is the one single knob that clears the noise.
Open the cold-chain attack →- Case forced into defrost
- Warms against the spoilage clock
- Technician resets it (finite crew)
- Restored, or discarded
- ↺ the attacker re-defrosts reset cases
The loop is why a crew that is just short loses far more than just short: each reset case can be hit again.